Someone popped into a room that you and your friends were hunkered down in, and before you could even turn towards him, he laid you all to rest with a few well-aimed shots? Shitty day.īut you must understand something: not only did that person out-twitch you, but he also used an effective tactic. Now, I realize that the above scenario is likely triggering some PTSD, remembering encounters from other games. In this scenario, it should be obvious that things like quick threat assessment and target acquisition are important. Of course tactics will come into play too.Īs far as FPS goes - Let's say that during a boarding action, one team breaches a door and storms a room containing a second team. With a WWII-centric dogfighting model, how could reaction speed/accuracy not come into play? IRL, it's widely accepted that fighter pilots(from the days of dogfighting) must have good reflexes. They can, and should, coexist in a game like Star Citizen. This is nonsense.įirst, one thing needs to be made clear: twitch gameplay and tactical gameplay are not mutually exclusive. To the point where it seems like some of you honestly believe that if twitch is a factor in a game, then the game is bad. I see way too much disparaging of twitch games/gameplay around here. Star Citizen: It's going to be a little "twitchy" and that's OK
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